The Saurus form one of the core species of the Lizardmen race, created by the Old Ones to be the warriors and guardians of their society. When the Temple-Cities are on the warpath, it is the Saurus who make up the hardened core of the fighting forces. Blessed Saurus Warriors (Shields) is a Lizardmen Blessed Spawning melee infantry unit in Total War: Warhammer II. Mighty Saurus marked for greatness by the Old Ones.
- Reference
- More Saurus Warriors Total War Videos
Overview |
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Faction | Lizardmen | Category | Lizardmen melee infantry | Unit size | 100 |
Recruitment |
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Cost (MP): | (800) |
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Turns: | 1 |
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Upkeep: | 200 |
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Statistics |
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Health: | 107 |
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Leadership: | 75 |
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Speed: |
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Melee attack: | 28 |
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Melee defence: | 34 |
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Charge Bonus: | 16 |
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Weapons |
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Melee | Weapon Damage: | 34 |
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Armour-Piercing Damage: | 18 |
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Melee Interval: | 3.7 s |
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Range: | 2 |
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Attributes |
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- Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
- Hide (forest): This unit can hide in forests until enemy units get too close.
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Blessed Saurus Warriors (Shields) is a LizardmenBlessed Spawning melee infantry unit in Total War: Warhammer II.
Mighty Saurus marked for greatness by the Old Ones.
Description[edit | edit source]
When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.
Reference
Abilities[edit | edit source]
- ↑Perfect Vigour: Even when performing the most fatiguing acts, this unit never loses vigour.
- ↑Predatory Senses: These units are natural hunters that can sense prey hiding nearby.
- ↓Primal Instincts: When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
- ↑Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
More Saurus Warriors Total War Videos
Strategy[edit | edit source]
Blessed Saurus Warriors are even more enduring than their regular counterparts due to their higher health, but their Perfect Vigour ability also makes them much more deadly. Since they do not lose stamina, they will always fight with the same force from the start of a battle to its very end. Thus, it´s very important to take good care of them: provide them with healing from nearby Bastiladons with Revivification Crystals or buff them up with spells from a friendly Slann or Skink priest and pull them out of combat if they get damaged too badly. Since they can only be obtained through random Blessed Spawnings, it can take a long while before you can replace a lost unit of these exceptional Saurus.
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Legendary lords | Lord Mazdamundi · Kroq-Gar · Tiktaq'to · Gor-Rok | Lords | Saurus Old-Blood · Slann Mage-Priest (Heavens) · Slann Mage-Priest (High) · Slann Mage-Priest (Light) · Slann Mage-Priest (Fire) | Heroes | Lord Kroak · Saurus Scar-Veteran · Skink Chief · Skink Priest (Beasts) · Skink Priest (Heavens) · Skink Priest Avatar | Mounts | Cold One · Horned One · Terradon · Stegadon (mount) · Ancient Stegadon (mount) · Carnosaur · Zlaaq · Grymloq | Melee infantry | Skink Cohort · Saurus Spears · Saurus Spears (Shields) · Saurus Warriors · Saurus Warriors (Shields) · Temple Guards · | Ranged infantry | Skink Cohort (Javelins) · Skink Skirmishers · Chameleon Skinks | Cavalry | Feral Cold Ones · Cold One Riders · Cold One Spear-Riders · Horned Ones · Terradon Riders · Terradon Riders (Fireleech Bolas) |
Monsters | Kroxigors · Feral Bastiladon · Feral Stegadon · Feral Carnosaur · Stegadon · Ancient Stegadon · Bastiladon (Revivification Crystal) | Monster artillery | Bastiladon (Solar Engine) |
Blessed Bastiladon (Solar Engine) · Blessed Carnosaur · Blessed Chameleon Skinks · Blessed Cold One Spear-Riders · Blessed Horned Ones · Blessed Kroxigors · Blessed Saurus Spears (Shields) · Blessed Saurus Warriors (Shields) · Blessed Skink Skirmishers · Blessed Stegadon · Blessed Temple Guards · Blessed Terradon Riders (Fireleech Bolas) |
Units | Red Crested Skink Chief · Red Crested Skinks · Salamander Hunting Pack · Ancient Salamander · Ripperdactyl Riders · Ancient Stegadon (Engine of the Gods) · Bastiladon (Ark of Sotek) | Mounts | Ripperdactyl (mount) · Ancient Stegadon (Engine of the Gods) (mount) · Zwup | Regiments of Renown | Cohort of Sotek (Red Crested Skinks) · Legion of Chaqua (Saurus Spears) · Star Chamber Guardians (Temple Guard) · The Umbral Tide (Salamander Hunting Pack) · Pok-Hopak Cohort (Cold One Spear-Riders) · Colossadon Hunters (Ripperdactyl Riders) · Pahaux Sentinels (Terradon Riders) · The Thunderous One (Ancient Stegadon) |
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