The follow-up to TaleWorlds Entertainment's breakthrough original game Mount & Blade, Warband is a stand-alone experience that offers a unique blend of intense strategic fighting, real time army. Welcome to the Floris Mod Pack wiki for Mount & Blade: Warband. Within you'll find as much information on the mod as we could drag ourselves away long enough to write down. Players are also welcome and encouraged to help edit articles as they wish. For overviews of articles on different topics see Wiki Content. Gameplay Features.
- Mount And Blade Warband Marshall Guide Mods
- Mount And Blade Warband Free
- Mount And Blade Warband Marshall Guide Mod
Voting for the new marshall. The Marshall is the military commander of a faction. The title defaults to the Monarch, but will generally be assigned to one of the Vassals of that faction. In the original game, the King periodically calls a vote to choose the new marshall. Warband is the stand-alone expansion to the popular war game, Mount and Blade. The game offers a number of new features, more gameplay and introduced a new faction to the game. While you won't find warband cheats, as there are none available (there are only PC warband cheats) you will find below some Warband tips for Xbox and other console players.
Mount&Blade | Table of Contents | Walkthrough
Table of Contents
- Character creation
- Weapons
Rather than having classes to choose from, Mount&Blade lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. There is no randomness to your starting stats, so every time you choose a particular set of choices the base stats will be the same.
Once you have chosen the aspects of your background you move onto point distribution.
The information below is applicable for v1.011. For earlier versions see Character creation pre1.011
Base character[edit]
- Original Mount&Blade
Attributes | Proficiencies | Skills | Gender |
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- Warband
Attributes | Proficiencies | Skills | Gender |
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Your father was...[edit]
Father | Attributes | Skills | Proficiencies | Equipment |
---|---|---|---|---|
Noble (if male) | INT +1, CHA +2 | Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1 | 1H +2, 2H +15, Pole +21 | Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner |
Noble (if female) | INT +2, CHA +1 | Riding +2, Wound Treatment +1, First Aid +1, Leadership +1 | 1H +14, Pole +7 | Battered old round shield, +100 Denars, +50 Renown, Banner |
Merchant | INT +2, CHA +1 | Riding +1, Inventory Management +1, Leadership +1, Trade +2 | 2H +15, Pole +26 | +250 Denars, +20 Renown |
Warrior | STR +1, AGI +1, CHA +1 | Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 | 1H+2, 2H +23, Pole +33, Throwing +15 | Battered plain kite shield, +50 Denars, +10 Renown |
Hunter | STR +1, AGI +2 | Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 | 2H +15, Pole +7, Archery +49 | +30 Denars |
Nomad (if male) | STR +1, AGI +1, INT +1 | Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1 | 1H +2, Pole +7, Archery +49, Throwing +15 | Battered plain cavalry shield, +15 Denars, +10 Renown |
Nomad (if female) | STR +1, AGI +1, INT +1 | Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1 | 1H +5, Pole +7, Archery +32, Throwing +7 | Battered plain cavalry shield, +20 Denars |
Thief | AGI +3 | Power Throw +1, Athletics +2, Looting +1, Inventory Management +1 | 1H +14, Pole +7, Throwing +31 | Throwing knives, +25 Denars |
Early Life[edit]
Early Life | Attributes | Skills | Profiencies | Other |
---|---|---|---|---|
Page | STR +1, CHA +1 | Power Strike +1, Persuasion +1 | 1H +8, Pole +3 | |
Apprentice | STR +1, INT +1 | Engineer +1, Trade +1 | ||
Assistant | INT +1, CHA +1 | Inventory Management +1, Trade +1 | ||
Urchin | AGI +1, INT +1 | Looting +1, Spotting +1 | 1H +8, Throwing +7 | |
Steppe Child | STR +1, AGI +1 | Power Throw +1, Horse Archery +1 | Archery +24 | +15 Renown |
Adulthood[edit]
Occupation | Attributes | Skills | Proficiencies | Equipment |
---|---|---|---|---|
Squire (male only) | STR +1, AGI +1 | Power Strike +1, Weapon Master +1, Riding +1, Leadership +1 | 1H +23, 2H +38, Pole +22, Archery +16, XBows +16, Throwing +14 | Ragged leather jerkin, Tattered leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +20 Denars |
Lady in Waiting (female only) | INT +1, CHA +1 | Riding +1, Wound Treatment +1, Persuasion +2 | 1H +8, XBows +24 | Sturdy woollen hood, Sturdy woollen dress, Spirited courser, Dagger, Hunting crossbow, Bolts, Smoked fish, +100 Denars |
Troubadour | CHA +2 | Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +1 | 1H +19, XBows +16 | Sturdy tabard, Ragged leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +80 Denars |
Student | INT +2 | Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +1 | 1H +15, XBows +32 | Sturdy linen tunic, Woollen hose, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, Book (random), +80 Denars |
Peddler | INT +1, CHA +1 | Riding +1, Path-finding +1, Inventory Management +1, Trade +1 | Pole +11 | Fur hat, Leather jacket, Ragged leather boots, Leather gloves, Saddle horse, Staff, Hunting crossbow, Bolts, Smoked fish, Linen, Pottery, 2x Wool, Sumpter horse, +90 Denars |
Smith | STR +1, INT +1 | Weapon Master +1, Tactics +1, Engineer +1, Trade +1 | 1H +11 | Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars |
Poacher | STR +1, AGI +1 | Power Draw +1, Athletics +1, Tracking +1, Spotting +1 | Pole +7, Archery +57 | Rawhide coat, Hide boots, Heavy Sumpter horse, Chipped axe, Hunting bow, Barbed arrows, 2x Dried meat, 2x Furs, +10 Denars |
Reason for adventuring[edit]
Reason | Attributes | Skills |
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Revenge | STR +2 | Power Strike +1 |
Loss | CHA +2 | Ironflesh +1 |
Wanderlust | AGI +2 | Path-finding +1 |
Forced out | STR +1, INT +1 | Weapon Master +1 |
Money | AGI +1, INT +1 | Looting +1 |
Point distribution[edit]
Once you have answered the background questions, you will see the character creation screen. First you have to decide whether you will be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.
Once you have decided on a saving mode you get to distribute points to your skills and attributes (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.
Face generation[edit]
Next you get to customize your face. You can rotate the face by holding and dragging around, and you can customize various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.
Starting location[edit]
In Warband, after assigning your character's attributes, you additionally choose what city your character starts near. (In the original you start near a random training field.) You can choose from Praven, Reyvadin, Tulga, Sargoth (Karachi in Warband), Jelkala, and Shariz. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. Because of this, it is generally advisable for any character to start in Jelkala or Praven because the bandits in those regions are not as threatening to low-level characters as the bandits in other areas.
[Go to top]← Controls | Character creation | Character creation pre1.011 → | Attributes →
Mount And Blade Warband Marshall Guide Mods
When compiled, they will create a series of .txt files, identical to the ones found in the 'Native' module folder in Warband.
The reason why the MS is used over direct .txt editing, is that it opens up much more opportunity, and is generally 'easier' then .txt editing.
By editing the Module System, you can add many new features and functions to Warband. However, it can be quite tricky to set up the Module System, so I'm writing a quick guide.
1. Download Python 2.6.5 from Python.org (Direct link: http://www.python.org/ftp/python/2.6.5/python-2.6.5.msi)
Please note that any version of Python later then 2.6.5 WILL NOT WORK!
After it's done downloading, follow the prompts, and install it directly to drive C:, not any directories!
2. Download the Module System. Direct link: http://173.192.225.169/mb_warband_mo...ystem_1127.zip
Extract it to a folder called 'Module System' or whatever you want to name it.
3. Now, go to 'Computer' or 'My Computer' depending on what version of Windows you have. Right click and select 'Properties'
If you have Vista or higher, follow these instructions: http://www.neuralwiki.org/index.php?..._Windows_Vista
If you don't have Vista or higher, then do the following:
Click 'Advanced'
Click 'Environmental Variables'
Click 'New'
Type ';C:Python26' or whatever your Python directory is.
4. Now go to your Module System folder. In there, you will find a file called 'build_module.bat'
Right click on it, and select 'Edit'
Now paste the following over what is there, and save:
@echo off
set OLDPATH=%PATH%
set PATH='C:Python25';%PATH%
python process_init.py
python process_global_variables.py
python process_strings.py
python process_skills.py
python process_music.py
python process_animations.py
python process_meshes.py
python process_sounds.py
python process_skins.py
python process_map_icons.py
python process_factions.py
python process_items.py
python process_scenes.py
python process_troops.py
python process_particle_sys.py
python process_scene_props.py
python process_tableau_materials.py
python process_presentations.py
python process_party_tmps.py
python process_parties.py
python process_quests.py
python process_scripts.py
python process_mission_tmps.py
python process_game_menus.py
python process_simple_triggers.py
python process_dialogs.py
python process_global_variables_unused.py
set PATH=%OLDPATH%
@del *.pyc
echo.
echo ______________________________
echo.
echo Script processing has ended.
echo Press any key to exit. . .
pause>nul
5. Go to your Warband directory. You will find a folder called 'Modules' Open it. In it will be a folder called 'Native' If that folder isn't there, you aren't in 'Modules'
Create a new folder, and label it whatever you would like the name of your mod to be.
In the Module System folder, you will also find a file labeled 'module_info.py'
Right click on it and select 'Edit With IDLE' or 'Edit with Notepad' whatever you choose.
You will find four lines of text. Only one of them isn't commented (Note: A commented line is one without a '#' in front of it.)
Edit the one that isn't commented to your Warband directory. It should say something like:
export_dir = 'C:/Program Files (x86)/Mount&Blade Warband/Modules/<name of the folder you created earlier here>/'
Make sure you use forward slashes, not back slashes. Also make sure that the actual directory is in quotations, like the one above.
Also make sure that you put a slash after your mod folder.
6. Run build_module.bat (this can be done by double clicking it.) as an administrator. If everything compiles, then you have set up the module system correctly. I'll write more about actually editing the module system later.
Do not edit any files other then the 'module_<something>.py' files.
Make sure you are logged in as an administrator when running 'build_module.bat'
What 'build_module.bat' does is convert the .py files into .txt files that the game reads. It then exports them into your specified module folder.
Run it any time you make significant changes to your module system.
A successful run of build_module.bat should look like this:
Mount And Blade Warband Free
variables.txt not found. Creating new variables.txt file
Compiling all global variables...
variables.txt not found. Creating new variables.txt file
variable_uses.txt not found. Creating new variable_uses.txt file
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Exporting map icons...
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Exporting faction data...
Exporting item data...
Exporting scene data...
Exporting troops data
Exporting particle data...
Exporting scene props...
Exporting tableau materials data...
Exporting presentations...
Exporting party_template data...
Exporting parties
Exporting quest data...
Exporting scripts...
Exporting mission_template data...
Exporting game menus data...
WARNING: Usage of unassigned global variable: $g_presentation_marshall_selection
_max_renown_3
WARNING: Usage of unassigned global variable: $g_presentation_marshall_selection
_max_renown_3_troop
WARNING: Usage of unassigned global variable: $g_presentation_marshall_selection
_max_renown_3
WARNING: Usage of unassigned global variable: $g_presentation_marshall_selection
_max_renown_3_troop
exporting simple triggers...
exporting triggers...
exporting dialogs...
Checking global variable usages...
WARNING: Global variable never used: g_presentation_lines_to_display_begin
WARNING: Global variable never used: g_presentation_lines_to_display_end
WARNING: Global variable never used: tutorial_1_finished
WARNING: Global variable never used: tutorial_2_finished
WARNING: Global variable never used: tutorial_3_finished
WARNING: Global variable never used: tutorial_4_finished
WARNING: Global variable never used: tutorial_5_finished
WARNING: Global variable never used: g_election_date
WARNING: Global variable never used: $g_presentation_marshall_selection_max_reno
wn_3
WARNING: Global variable never used: $g_presentation_marshall_selection_max_reno
wn_3_troop
WARNING: Global variable never used: $g_presentation_marshall_selection_max_reno
wn_3
WARNING: Global variable never used: $g_presentation_marshall_selection_max_reno
wn_3_troop
______________________________
Script processing has ended.
Press any key to exit. . .