Drop Patch L2 Interlude Multiprof

  • Lineage 2 Game Drop Calculator Interlude/Kamael/Hellbound/Gracia. They are free expansions to the game that every subscriber must download in the form of a patch.
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Hi all,

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If you like L2 Interlude and you need some information on the game, then you came to the right web page! Here is the knowledge base Lineage 2 Interlude, which will be useful not only making the first steps in this game for beginners, but also for experienced players. Dynamicsnovag.web.fc2.com › Drop Patch L2 Interlude Multiprof Welcome to L2Vanir. A Lineage 2 private server L2Vanir is a gaming community and an international free to play Lineage 2. Pokemon dark cry gba rom download. Frogmore raw print crack free. Jan 13, 2020 Lineage 2 Tutorials, Quests, Guides and Tips Search. Search This Blog Interlude Patch Notes January 13, 2020. Drop, or a warhouse (one that is for spells on one. Nov 28, 2018 Well, actually you can use the IG walker, as already mentioned in the existing thread, to see the boxes on the map / on the moblist, but this is kinda dumb, in my opinion (I got pissed after a few boxes). So I edited the npcname-e.dat. Result: Just place this file into your './Lineage II/system/' dir and start the game.

I have searched for this but have found nothing. In fact I have been searching the past few days and found nothing on this.
I would like to be able to play on interlude-online.ru, BUT everything is in RUSSIAN. I have played around with files in the system folder but can NOT figure out which file(s) I need to replace to change all of the dialogue from Russian to English.
I have put systemmsg-e.dat from my english copy of l2 interlude into the l2 interlude system directory for interlude-online.ru but that does NOTHING. I know this can be done, because I have seen that someone did it but I can not locate that person to ask what they did.
Any help would be EXTREMELY helpful!
Oh and if you want to know why I want to play on this server, because it is a good vs. evil faction server that has a population of 800+ users at any given time. Ever since L2GVE.net died, we have had no GoodVSEvil Faction servers to play (that I know of).
Thanks!
dedge

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My favorite is the pop-art effect which used to take several series of steps in Photoshop or involve running a complex action. One of the new features added to the current version of Photoshop Elements is “visual search. Feel free to surf to my blog – •. August 18, 2014 at 10:30 am Dorset England boasts chalk stacks called ‘Old Harry Rocks. It is the subconscious voice or the subconscious you that has your answers. DISH TV can become best pal for your kinds as there are number of movies aired on satellite TV for kids like “Chronicles of Narnia”, ” Sound of Music”,” The Lion King”, “Jurassic Park” and many others. Also, Amazon and E-bay both have free shipping – ‘A very easy way to shop’.

Lineage 2 DROP and Spoil PATCH for Interlude. This is a very usefull patch, since it shows the drops of the mobs IN GAME. All you have to do is push the arrow on the. The Complete Carpet Python Ebook. Drop Patch L2 Interlude Free;. Knight And Merchant Patch.

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(scroll down for C5) [Player Character related changes] 1. Changes to PC death penalty * Penalty applied to characters upon death have been modified as follows: - Normal character: Player does not drop items upon death - Chaotic charcter: Chance of dropping items has been reduced 2.

Upon death, there will be a chance the player may be inflicted with a debuff penalty that affects the player's fighting abilities; the chance of debuff is about the same as the current chance of dropping items * The death penalty debuff is stackable. If a player dies again while in a debuffed state, the player will receive a second debuff and its effects will stack. * Debuff status is visible through the debuff window. Its duration is infinite. * The debuff can be cured using a 'Recovery Scroll' * The 'Recovery Scroll' comes in different grades. A player must use the correct grade scroll for his/her level (based on expertise). The scroll, however, cannot be used by chaotic characters.

* The debuff can also be cured at the Black Judge. Chaotic characters may recover from their debuffed status through this NPC. * The Black Judge can be found in Floran Village, Wastelands, Hardin's Private Academy * The effect of 'Charm of luck' has been changed to eliminate the chance of being debuffed upon death. [Skill related Changes] 1. Party summoning skill added * A new skill 'Summon Friend' has been added to Summoning classes * The skill is first learned at 56.

The spellbook can be purchased from Rune and Godad castle towns or can be obtained as a drop. * The character being summoned must have a 'Summoning Crystal' in his/her inventory * 'Summoning Crystal' can be purchased from grocer shops in town. (note: Summoning Crystal is 40,250 adena from Giran at 5% tax) * Party members cannot be summoned into Siege zones, certain Raid boss areas, or Olympiad tournament arenas. * Dead members or players in combat cannot be summoned. *The number of classes with this ability will be expanded in a later update (note: Currently on the PTS this skill is available to Warlocks, ES, PS and Necros) [Item Related Changes] 1.

Emergency Potions added 1. The following emergency potions have been added * Emergency Potion of Life - HP Recovery * Emergency Potion of Mind - MP Recovery * Emergency Combat Potion - CP recovery 2.

Emergency potions come in various grades from No-grade to S Grade. Players can only use potions suitable to their level.

Emergency potions can be purchased from NPCs or common crafted. * Emergency Potion of Life can be purchased from NG ~ C Grade * Emergency Potion of Mind can be purchased from NG ~ D Grade * Emergency Combat Potion can be purchased from NG ~ S Grade (note: It's been confirmed that all potions are available upto S grade, with higher lvl ones being common craft only. Emergency pots are instant pots with 5 minute reuse delay.

They are quite expensive to make. As of 09/01 The A Grade life potion replenishes about 1350hp. A Grade Mana potion replenishes about 360mp.) 4. Recipes needed for common crafting are produced by clan halls 5.

Grades of Emergency of Potions available in towns vary depending on the town. Instant Items added * For better soloability, various herb items have been added * Buffing herbs and regular buffs do not stack.

For example, if a player acquires a Herb of Power or similar fighter-type herb while under trhe effect of a Might buff, the Might buff will not apply while the herb is in effect. However, the buff will return to effect once the herb wears out.

Luxury Shop items added * Giran luxury shop now sells Soul crystals levels 7~10 4. The weight of following items have been decreased as such: * Spirit Ore: 10 ->5 * CP Potion: 110 ->25 * Greater CP Potion: 500 ->100 5. Reuse delay on CP potion and Greater CP potion has been reduced by 50% 6. B grade weapons (Swords, Bows, Blunts, Poles etc.) can be exchanged for fist weapons of the same grade at Mammon Blacksmith. However, fist weapons cannot be exchanged for other weapons. The fist weapons in reference to this are Artho Nails and Bellion Cestus [Quest Related Changes] 1. The quest limit has been increased to 25 from the current 15 2.

When starting a Second class transfer quest, players now receive 'Dimension Diamonds' which can be exchanged for SoEs. (If your character has already started the quest, the item will be given at the end of the quest). The quest 'Enhance your weapon' has been changed so that soul crystals can no longer break when levelling from 1 to 10 [Interface Related Changes] 1. Buff/debuff window improved * Debuffs will be displayed in its own window separate from buffs * The debuff window andToggle-skill window are limited to 10 entries * The buff window's limit has been increased to 24 from 20 * In order to increase the buff limit, the skill 'Increase of Divinity' must be learned.

In order to learn the skill, players need 'Spellbook-Increase of Divinity' (note: You need one spellbook for each of the new buff slots. All four books have different methods of obtainment and have different lvl reqs.) 2. Clan member reorganization * Clan members can be moved between different units in a clan without having to leave and rejoin clan.

* This authority is given only to the clan leader * Clan members in the academy unit cannot be moved, and clan members in other units cannot be moved into the academy unit 3. Party Matching * Party members can now invite members into the party matching panel * Players are able to check players list, invite to party and send tells through the party matching panel 4.

Minimap improved * The features in Adventurer's guide book have been implemented directly into the minimap * The Adventurer's guide book item is no longer usable, and can be sold back to NPC for purchased price. * The location of the cursed weapon (Demon sword) is now indicated on the minimap 5. Additional shortcut windows * Upto 3 shortcut bars can be displayed simultaneously * Press the small triangle on the shortcut bar to adjust the display * Additional shortcut bars can only used by mouse clicks (2nd and 3rd rows) * Additional shortcuts are not supported by gamepads 6. Loading windows now display useful game tips. This can be turned on and off in the options panel. An option has been added that allows players to hide items dropped on the floor from displaying * 'Hide dropped items' can be switched on and off in the options panel * When turned on, items dropped on the floor will not be displayed * When turned on, items dropped on the floor cannot be picked up by clicking, but can be picked up using the pickup action [Seven Signs related changes] 1. When in possession of the Seal of Strife following changes will take place: 1.

Max CP of winning cabal will be increased by 10% 2. Respawn town changed in siege * When Dawn is in posession: remains same (respawn at second town) * When Dusk is in posession: Clans participating in siege will respawn at first town upon scroll or death * When not in posession: Clans participating in siege will respawn at first town upon scroll or death [Olympiad Related Changes] 1. Olympiad arena size has been slightly reduced 2. Following changes have been made to competition times * Olympiad competitions will occur from 6pm to midnight (6 hours) * Game start notice: 30 seconds ->120 seconds * Preparation period: 50 seconds ->60 seconds * Competition period: 180 seconds ->360 seconds (display added to countdown 2 minutes before end of competition) * Finalization period: 20 seconds ->40 seconds 3. Non class-limited olympiad must now have 9 players signed up to start 4. To eliminate unjust behaviour following rules apply when participant ends competition by restarting, subclass changing, being overweight etc.: * Before entering arena: Game is processed as a tie and player that ended participation will lose 1/5 his/her poitns * After entering arena: Game is processed as a loss * After starting competition: Game is processed as a loss 5. Points moved during games without class limit have been changed to 1/5 from 1/3.

Number of gate passes rewarded for this category have been reduced to 30 6. The lower limit of olympiad points that can be turned in has been increased to 50 from 40 7.

Upper limit of olympiad rewards has been decreased from 2000 to 1000 8. Bonus points received by Heroes has been increased to 300 from 100 9.

The minimum participation for hero selection has been increased to 9 from 5 [Other Changes] 1. Gatekeeper fees are discounted by 50% between 8pm and midnight. This does not apply on weekends. Items sent by freight can now be retrieved from any freight NPC 3. All characters under lvl25 can now receive newbie bonuses regardless of it being a first character or not 4. Some of the regular mobs spawning near raid bosses have been removed C5 ( Chronicle 5, Oath of Blood ) The Demonic Sword Zariche In an interesting twist on the open PvP nature of Lineage II, the first Demonic Item made its appearance in Chronicle 5. The Demonic Sword Zariche can drop from any mob in the game, there is only one per server, and the ground shakes to announce its arrival.

The character that wields this unique sword temporarily becomes a killing machine. The normal penalties for dying in a PvP fight are suspended where Zariche is involved, so when it drops a PvP free-for-all ensues, which is unexpected fun you won't find in most other games of this kind. There are plans to introduce more Demonic Items in future updates. High-Level Content As you would expect from a MMORPG on its fifth major update, there is quite a bit in Oath of Blood for high-level characters. The player level cap has been increased from 78 to 80 and monsters have been given some new tactics to make up for this. Behind a secret wall connected to the Imperial Tomb resides Frintezza, the son of Baium of Elmoreden. Frintezza sits at a giantic organ and will charm the raid party with his musical skills if they're not careful.

This encounter is designed for up to 45 high-level characters, and is clearly among the most difficult bosses in the game. Substantial additions have also been made to Rune and Schuttgart Territories, including castles, hunting grounds, and raid bosses. While I was playing we did a quick run through the Ice Queen’s Castle, which is an instance for players of about level 60.

The party has just 35 minutes to defeat the Ice Queen's minions and her trusted servant, Sirra, who has healers that make the fight quite challenging. ABYSS WALKER / GHOST HUNTER Skill Changes - Freezing Strike: Duration has been reduced. - Blinding Blow: Reuse time reduced.

MP usage have been halved. Duration have been increased to 15s. Instant Kill Effect 1 chance added. Tricks the enemy to show his back. - Deadly Blow: Instant Kill Effect 1 chance added. - Backstab: Instant Kill Effect 1 chance and Critical Skill effect (damage x2) has been added. Damage formula has changed so that damage from usage of SS has increased rather than damage from basic attack.

It will damage HP directly and bypass CP when used against PC. If the Instant Kill Effect 1 triggers, HP becomes 1 instead of CPs (Unconfirmed, it worked in that way in the PTS). - Drain Health: MP usage reduced. - Trick: Mind property added. Effect of target cancelation has been added.

- Lethal Blow: Cooltime reduced. - Bluff: MP cost reduced to 35.

- Focus Power: MP cost reduced to 35. - Vicious Stance: Adds a bit more critical damage to stab skills. New Skills - Might Mortal (58): Increases player's change of landing lethal skills for a short period of time. Available when one is equipped with a dagger type weapon. 2 minutes self-buff. 10 minute cooldown (can be shortened with buffs, etc.

Up to 6-7 minutes). - Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. 30 seconds debuff.

It seems to decrease accuracy same as skill level. At level 9 it becomes Accuracy -9. - Summon Treasure Key (46): Summons treasure box keys. Uses key of thief. This skill have been tweaked after the PTS so the info about the number of keys obtained is outdated. BISHOP/CARDINAL Skill Changes - Sleep: Skill use has been increased. - Hold Undead: Success rate has been increased.

- Peace: Mind property added. Success rate has been increased. - Might of Heaven: Holy property added. - Disrupt Undead: Holy property added.- Holy Weapon: Casteable only on party members. - Berserker Spirit: Casteable only on party members. Added Evasion penalty.

Level 1 Evasion -2. - Mass Resurrection: Area of effect has been increased greatly. - Greater Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs. - Greater Group Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%.

About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs.

- Greater Battle Heal: No changes. New Skills - Trance (56): High landing rate. Duration 15s. Fast casting speed. Nearly instant Cooldown.

- Major Heal (56): Heals HP instantly. Casting speed similar to Greater Heal. Heals more than Greater Heal. Costs 1 Spirit Ore. MP Cost same as Greater Heal. Can only be cast on Party Members. - Major Group Heal (58): Heals HP instantly to party members.

Casting speed similar to Greater Group Heal. It heals more than Greater Groupe Heal. Costs 4 Spirit Ore. MP Cost +50% than Greater Group Heal. - Mana Burn (56): Burns enemy's MP.

L2 Interlude Client

Level 10 Power 162. High chance of landing. M.Atk dependent. The ammount of MP burned is unknown. - Mana Storm (58): Burns surrounding enemies MP. - Magical Backfire (56): Increases enemy's MP use for a brief moment. - Turn Undead (56): Puts undead targets in a state of fear, causing them to run away.

Chance of kill. Uses Spirit Ore.

Works against Necromancer Summons. - Erase (?): Destroy summon. High landing rate. Uses Spirit Ore. BLADEDANCER/SPECTRAL DANCER Skill Changes - Freezing Strike: Duration has been reduced. - Agression: Can be used on players.

- Drain Health: MP usage reduced. - Dances MP Cost and range have been reduced (Unconfirmed, just rumors about it). New Skills - Demon Bladedance (55): Decreases the p.atk and m.atk of surrounding enemies for a brief moment. Can be used when equipped with dual swords. Low land ratio. Decrease P.Atk about 35%. - Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment.

Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Root effect lasts 8-10s seconds. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.

Range 150, very fast cast. BOUNTY HUNTER/FORTUNE SEEKER Skill Changes - Whirlwind: Ignores shield defense. - Hammer Crush: Ignores shield defense. - Earthquake: Ignores shield defense. New Skills - War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. - Polearm Accuracy (58): Increases Accuracy when using a polearm.

Toggle Skill. Drains MP about the same rate as Vicious Stance.

Level 1 Accuracy +2, Level 2 Accuracy +3, Level 3 Accuracy +4. DARK AVENGER/HELL KNIGHT Skill Changes - Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change. - Agression: Can be used on players. - Hate Aura: Can be used on players.

- Hamstring: Duration has been reduced. - Corpse Plague: MP usage and range have been decreased. - Touch of Death: HP usage has been decreased. Changed to remove up to a maximum of 5 buffs. - Horror: Mind property added.

- Drain Health: MP usage reduced. - Summons' Damage in PVP has been nerfed (does not effect PVE). - Summons' HP gauge can be viewed by all the players (enemies included).

- Summons' Soulshot consumption has been changed. New Skills - Judgement (55): Strikes with a gathering of dark energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible.

Does about 200 more dmg than normal hit against PC. Dark attack attribute. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill.

Decreases Critical Power, landing rate Unknown (previous effect had a very low land rate). - Shackle (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Root effect lasts 8-10s seconds.

SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.

Range 600, slow cast. DESTROYER/TITAN Skill Changes - Whirlwind: Ignores shield defense. - Fatal Strike: Ignores shield defense. - Hammer Crush: Ignores shield defense.

- Earthquake: Ignores shield defense. - Crush of Doom: Ignores shield defense. - Rage: Effect for 1 handed sword/blunt is the same as it is now. The penalty for weapons other than sword/blunt/polearm is unknown. Two handed sword/blunt weapons get a bonus to accuracy (Level 1 Accuracy +2, Level 2 Accuracy +4).

Two handed sword/blunt/polearm weapons get a bonus to attack power about +10% (Level 2 goes from +55% to +65%). - Frenzy: Effect for 1 handed sword/blunt is the same as it is now. The penalty for weapons other than sword/blunt/polearm is unknown. Two handed sword/blunt weapons get a bonus to accuracy (Level 1 Accuracy +2, Level 2 Accuracy +4, Level 3 Accuracy +6). Two handed sword/blunt/polearm weapons get a bonus to attack power about +100% (Level 3 goes from +200% to about +300%). New Skills - War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill.

Effect with Lionheart is cumulative. - Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill.

Drains MP about the same rate as Vicious Stance. Level 1 Accuracy +2, Level 2 Accuracy +3, Level 3 Accuracy +4. - Wide Attack (58): Increases number of targets affectable using pole attacks. Usable when one is equipped with a spear type weapon.

Duration 2 minutes. Cooldown about 30 seconds. The increase is unknown. - Zealot (58/66/74): Receives the power of the guardian, causing an increase in combat ability for a short period of time. Drains HP while in use. Can be used when HP falls below 30%.

Duration 1 minutes. Reuse time is the same as Lionheart. If a weapon is equipped and you don't have the weapon mastery for that weapon this skill just gives you the Movement speed bonus. Increased Critical damage.

(Unconfirmed, this bonus changes for Tyrants). Lv1: Atk.Speed +10%, Accuracy +6, Movement Speed +10, Healing Recovery -??%. Lv2: Atk.Speed +20%, Accuracy +6, Movement Speed +20, Healing Recovery -??%.

Lv3: Atk.Speed +30%, Accuracy +6, Movement Speed +30, Healing Recovery -??%. HP consumption when activated and per tick is unclear so this info can be outdated/misstranslated: It costs 200HP when activated, it consumed 150CPs per tick until CPs are gone and then 150HPs per tick but just while moving, HP/CPs don't decrease if you are stationary. The effect will disappear if HP is healed above the 40% after it has been activated (this maybe changed, because a penalty to Healing Recovery has been added).

- Inferno Body (58): Adds a fire element to physical attacks and increases player's resistance to fire attacks. From korean testimonals the the dmg per hit with inferno body on was increase about 100dmg. For tyrant it would be 50 dmg more per fist, which would be 100dmg increase although. It also adds dmg to skills.

It's an active skill. ELEMENTAL SUMMONER/ELEMENTAL MASTER Skill Changes - Summons' Damage in PVP has been nerfed (does not effect PVE). - Summons' HP gauge can be viewed by all the players (enemies included). - Summons' Soulshot consumption has been changed. - Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max range seems between 600-1200.

MP Consumption increased (Unconfirmed) New Skills - Betray (56): Posesses enemy's summon causing it to attack it's master. Uses spirit ore. Lands at about 50% rate. Summon cannot be unsummoned while it's in effect. - Mass Surrender to Water (58): Decreases resistance to Water in enemies surrounding the summon. Increases slightly higher resistance to Fire attacks.

Uses spirit ore. - Wind Shackle (?): Reduces target's attack speed. ELVEN ELDER/EVA'S SAINT Skill Changes - Sleep: Skill use has been increased.

- Might of Heaven: Holy property added. - Disrupt Undead: Holy property added. - Mental Shield: Effect has been reduced. - Holy Weapon: Casteable only on party members.

- Greater Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs. New Skills - Trance (56): High landing rate. Duration 15s.

Fast casting speed. Nearly instant Cooldown.

- Clarity (58, 66, 74): Decreases target's mp use for a short amount of time. Costs spirit ore. Level 1 MP consumption -4%, 1 Spirit Ore. Level 2 MP consumption -7%, 2 Spirit Ore.

Level 3 MP Consumption -10%, 3 Spirit Ore. - Major Heal (56): Heals HP instantly. Casting speed similar to Greater Heal. Heals more than Greater Heal. Costs 1 Spirit Ore. MP Cost same as Greater Heal. Can only be cast on Party Members.

- Mana Burn (56): Burns enemy's MP. Level 10 Power 162. High chance of landing. M.Atk dependent. The ammount of MP burned is unknown. - Turn Undead (56): Puts undead targets in a state of fear, causing them to run away.

Chance of Instant Kill. Uses Spirit Ore. Works against Necromancer Summons.

- Erase (?): Destroy summon. High landing rate.

Uses Spirit Ore. - Resist Unholy (58): Increases target's resistace to dark attacks for a period of time.

Duration 20 minutes. GLADIATOR/DUELIST Skill Changes - Focus Sonic: Has been changed to use both MP and HP.

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- Sonic Rage: Skill use time has been increased by a narrow range (not much). - Duelist Spirit: Reuse time has been reduced. On the occasion that Duelist Spirit is used during PvP, damage has been increased.

- Fatal Strike: Ignores shield defense. - Hammer Crush: Ignores shield defense.

- Skills that use charges have been changed. Charges goes out after 10 minutes. Only the charges required to use the skill will be consumed. Increased damage because overcharging still the same. - Sonic Blaster: Changed to use 2 charges. Changed to be learned at level 43. Reuse time has been decreased.

Critical Skill damage chance added (Damage x2). - Double Sonic Slash: Changed to use 3 charges.

Changed to be learned at level 49. Reuse time has been decreased. Critical Skill damage chance added (Damage x2). - Triple Sonic Slash: Changed to use 4 charges. Reuse time has been decreased.

Critical Skill damage chance added (Damage x2). Ignores shield defense.

- Sonic Buster: Changed to use 0 charges. Now consumes 3 energy stones. Unknown if they still get benefit from overcharging.

Reuse time has been decreased. Critical Skill damage chance added (Damage x2).

- Sonic Storm: Changed to use 0 charges. Now consumes 3 energy stones. Unknown if they still get benefit from overcharging. Reuse time has been decreased.

Critical Skill damage chance added (Damage x2). New Skills - War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Effect with Lionheart is cumulative.

HAWK EYE/SAGITTARIUS Skill Changes - Dash: MP usage have been reduced. Duration have been increased to 15. Reuse have been reduced to 60-80s. - Stun Shot: Effect of target cancelation has been added. - Double Shot. Effect of critical skill has been added (damage x2).

- Snipe: Range, P.Atk, and Accuracy have been increased. Skill use and skill reuse have been increased. New Skills - Pain of Sagittarius (58): Convertes about 9HP:1MP ratio (387 HP gave 43 MP).

Cooldown 20 seconds. - Blessing of Sagittarius (58): Decreases refresh time of physical skills for a period of time. Reuse time noticeably reduced for skills. 20 minutes duration. - Spirit of Sagittarius(58): Decreases MP use of physical skills for a short period of time. Consumption MP of physical skills is lightened.

Duration and Cooldown unknown. - Quiver of Holding (58): Increases weight limit. The maximum loading capacity increases. Passive Skill.

NECROMANCER/SOULTAKER Skill Changes - Mass Slow: Duration has been reduced. - Sleep: Skill use has been increased. - Anchor: Success rate has been increased. Duration changed to 30s. Reuse chante to about 40s. - Dark Vortex: Power is reduced but drain percentage is increased.

- Curse Fear: Success rate has been increased. Works about 90% in yellow mobs. - Corpse Burst: Power has been increased 2 folds. It will have damage equivalent to a single target damage spell, even though it is an area effect damage spell. (Unconfirmed, PTS patch notes) - Forget: Mind property added. Success rate has been increased. Works about 90% in yellow mobs.

- Vampiric Claw: MP usage increased. - Vampiric Touch: MP usage increased. - Summons' Damage in PVP has been nerfed (does not effect PVE). - Summons' HP gauge can be viewed by all the players (enemies included).

- Summons' Soulshot consumption has been changed. - Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max range seems between 600-1200. MP Consumption increased (Unconfirmed).

- Silence: Duration has been reduced to 30s. New Skills - Mass Curse Fear (58): Puts surrounding enemies into a state of fear, causing them to run away. Fear with an area effect range of 500. Since sleep has been weaken, this might be used when soloing against enemies that are linked. - Mass Curse Gloom (58): Decreases m.def of enemies surrounding the summon.

Uses cursed bones. - Summon Cursed Bone (58): Summons cursed bone. Level 1 costs 40 Spirit Ore and summons 25-100 cursed bones, Level 2 costs 80 Spirit Ore and summons 50-100 cursed bones. OVERLORD/DOMINATOR Skill Changes - Clan/Alliance skills area of effect has been increased to range 900. - Rage of Paagrio: Added Evasion penalty.

Level 1 Evasion -2, Level 2 Evasion -4. - Heart of Paagrio: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased to 110~120%. When using SPS the immediate heal effect is greatly increased. - Steal Essence: MP usage increased. About +30% MP cost. - Seal of Gloom: Mana Burn effect has been added. - Life Drain: MP usage increased.

- Seal of Slow: Duration has been reduced. - Seal of Silence: Duration has been reduced.

New Skills - None. PALADIN/PHOENIX KNIGHT Skill Changes - Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.

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L2 Interlude Client Download

- Agression: Can be used on players. - Hate Aura: Can be used on players. - Touch of Life: HP usage has been decreased. - Holy Strike: Holy property added.

- Holy Blessing: Reuse time has been changed. New Skills - Shackle (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high.

Root effect lasts 8-10s seconds. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect. Range 600, slow cast. - Tribunal (55): Strikes with a gathering of holy energy.

Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt.

Overhit possible. Does about 200 more dmg than normal hit against PC. Holy attack attribute.

Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill. Decreases Critical -50% (just basic Critical), landing ratio unknown (previous effect had a very low land rate). - Banish Undead (55): Puts undead enemies in a state of fear, causing them to run away. Chance of kill. Uses soul ore. Works on Necromancer summons.

- Mass Shackle (58): Taunts surrounding enemies and puts them in a state of hold. Cannot be recasted while the hold state is in effect.

Drop

- Angelic Icon (58/66/74): Player receives a holy calling, causing a surge in combat ability for a period of time. Decreases the effect of heals received. Can be used when HP falls to less than 30%. Invokes god's might to greatly increase one's own combat power. While under this effect, effectiveness of HP recovery spells received are reduced drastically.

Duration 2 minutes. If a sword isn't used the Critical increase isn't obtained.

Lv1: Atk.Speed +10%, Critical +100, Accuracy +6, Movement speed +10, P.Def +50%, M.Def +50%, Healing Recovery -80%. Lv2: Atk.Speed +20%, Critical +100, Accuracy +6, Movement speed +20, P.Def +50%, M.Def +50%, Healing Recovery -80%. Lv3: Atk.Speed +30%, Critical +100, Accuracy +6, Movement speed +30, P.Def +50%, M.Def +50%, Healing Recovery -80%. PHANTOM RANGER/GHOST SENTINEL Skill Changes - Freezing Strike: Duration has been reduced.

- Stun Shot: Effect of target cancelation has been added. - Double Shot. Effect of critical skill has been added (damage x2). - Drain Health: MP usage reduced.

New Skills - Pain of Sagittarius (58): Convertes about 9HP:1MP ratio (387 HP gave 43 MP). Cooldown 20 seconds. - Spirit of Sagittarius (58): Decreases MP use of physical skills for a short period of time. Consumption MP of physical skills is lightened. Duration and Cooldown unknown. - Dead Eye (60): Increases player's critical power and P.Atk for a brief moment.

Attack speed reduced while in effect. Usable when equipped with a bow. Duration 2 minutes. Cooldown 3-4 minutes.

Increases P.Atk and Critical Power. Decreases Attack Speed. Level 2 increases P.Atk +134, Critical Power 15%-20%, Accuracy +1, Attack Speed -20%.

If the P.Atk increase is constant or relative is unknown. PHANTOM SUMMONER/SPECTRAL MASTER Skill Changes - Summons' Damage in PVP has been nerfed (does not effect PVE).

- Summons' HP gauge can be viewed by all the players (enemies included). - Summons' Soulshot consumption has been changed. - Vampiric Touch: MP usage increased. - Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner.

The max range seems between 600-1200. MP Consumption increased (Unconfirmed) New Skills - Betray (56): Posesses enemy's summon causing it to attack it's master.

Uses spirit ore. Lands at about 50% rate. Summon cannot be unsummoned while it's in effect.

- Wind Shackle (?): Reduces target's attack speed. PLAINS WALKER/WIND WALKER Skill Changes - Entangle: Duration has been reduced. - Blinding Blow: Reuse time reduced. MP usage have been halved. Duration have been increased to 15s. Instant Kill Effect 1 chance added. Tricks the enemy to show his back.

- Deadly Blow: Instant Kill Effect 1 chance added. - Backstab: Instant Kill Effect 1 chance and Critical Skill effect (damage x2) has been added. Damage formula has changed so that damage from usage of SS has increased rather than damage from basic attack.

It will damage HP directly and bypass CP when used against PC. If the Instant Kill Effect 1 triggers, HP becomes 1 instead of CPs (Unconfirmed, it worked in that way in the PTS). - Lure: Mind property added. - Switch: Mind property added. Effect of target cancelation has been added. - Lethal Blow: Cooltime reduced. - Bluff: MP cost reduced to 35.

- Focus Chance: MP cost reduced to 35. - Vicious Stance: Adds a bit more critical damage to stab skills. New Skills - Might Mortal (58): Increases player's change of landing lethal skills for a short period of time. Available when one is equipped with a dagger type weapon. 2 minutes self-buff. 10 minute cooldown (can be shortened with buffs, etc. Up to 6-7 minutes).

- Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. 30 seconds debuff. It seems to decrease accuracy same as skill level. At level 9 it becomes Accuracy -9. - Summon Treasure Key (46): Summons treasure box keys.

Uses key of thief. This skill have been tweaked after the PTS so the info about the number of keys obtained is outdated. PROPHET/HIEROPHANT Skill Changes - Resist Aqua: Can't be removed by Surrender spells of lower level (Effect).

- Resist Wind: Can't be removed by Surrender spells of lower level (Effect). - Resist Fire: Can't be removed by Surrender spells of lower level (Effect). - Disrupt Undead: Holy property added.

Drop patch l2 interlude multiprof 1

- Elemental Protection: Seems that it is accumulative with the new elemental buff/debuff system (Unconfirmed/Unknown how it works). - Mental Shield: Effect has been reduced. - Holy Weapon: Casteable only on party members. - Berserker Spirit: Casteable only on party members. Added Evasion penalty.

Level 1 Evasion -2, Level 2 Evasion -4. New Skills - Mana Burn (56): Burns enemy's MP. Level 10 Power 162. High chance of landing.

M.Atk dependent. The ammount of MP burned is unknown. - Erase (?): Destroy summon. Has low landing rate.

Uses Spirit Ore. - Resist Holy (58): Increases target's resistance to holy attacks for a period of time. Duration 20 minutes. - Resist Unholy (58): Increases target's resistace to dark attacks for a period of time. Duration 20 minutes. - Greater Might (58, 66, 74): Increases target's P.Atk for a period of time.

Stacks with Might but doesn't stack with Greater Shield. Duration 20 minutes. Level 1, +5% P.Def, costs 1 Spirit Ore. Level 2, +10% P.Def, costs 2 Spirit Ore.

Level 3, +15% P.Def, costs 3 Spirit Ore. SHILLIEN ELDER/SHILLIEN SAINT Skill Changes - Disrupt Undead: Holy property added. - Mental Shield: Effect has been reduced.

- Greater Group Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs. New Skills - Mana Burn (56): Burns enemy's MP. Level 10 Power 162. High chance of landing. M.Atk dependent.

The ammount of MP burned is unknown. - Erase (?): Destroy summon. High landing rate. Uses Spirit Ore. - Resist Holy (58): Increases target's resistance to holy attacks for a period of time.

Duration 20 minutes. SHILLIEN KNIGHT/SHILLIEN TEMPLAR Skill Changes - Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.- Agression: Can be used on players.

L2 Interlude Client Download

- Hate Aura: Can be used on players. - Lightning Strike: MP usage and land rate increased, reuse has been decreased. Success rate has been increased. Duration changed to about 30s. - Touch of Death: HP usage has been decreased.

Changed to remove up to a maximum of 5 buffs. - Drain Health: MP usage reduced. - Life Leech: MP usage increased.

- Poltergeist Cubic: It seems that the duration of various debuffs becomes shorter (as the normal versions of theses debuffs). - Freezing Strike: Duration has been reduced. New Skills - Judgement (55): Strikes with a gathering of dark energy. Taunts and decreases the accuracy of the enemy for a brief moment.

Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Dark attack attribute. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill.

Decreases Critical Power, landing rate unknown (previous effect had a very low land rate). - Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high.

Root effect lasts 8-10s seconds. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect. Range 150, very fast cast. SILVER RANGER/MOON SENTINEL Skill Changes - Entangle: Duration has been reduced. - Stun Shot: Effect of target cancelation has been added.

- Double Shot. Effect of critical skill has been added (damage x2). New Skills - Blessing of Sagittarius (58): Decreases refresh time of physical skills for a period of time. Reuse time noticeably reduced for skills. 20 minutes duration. - Spirit of Sagittarius (58): Decreases MP use of physical skills for a short period of time. Consumption MP of physical skills is lightened.

Duration and Cooldown unknown. - Rapid Fire (60): Increases player's Attack Speed and P.Atk for a brief moment. Attack range reduced while in effect. Usable when equipped with a bow.

Duration 2 minutes. Cooldown 3-4 minutes. Atack Speed +20%, Attack Range -300, P.Atk rises with each level (level 4 P.Atk +78). SORCEROR/ARCHMAGE Change Skills - Slow: Duration has been reduced.

- Surrender to Fire: Increases slightly higher resistance to Water attacks. - Surrender to Wind: Increases slightly higher resistance to Earth attacks. - Cancel: Changed to remove up to a maximum of 5 buffs. Now can remove Ultimate Defense, Ultimate Evasion, Touch of Life, Vengeance, and Lionheart (they are already removed in C4, so maybe there were a error on the original NCSoft note and it means they aren't removed anymore). - Sleep: Skill use has been increased. - Sleeping Cloud: Skill use has been increased.

- Vampiric Touch: MP usage increased. New Skills - Curse Fear: Success rate has been increased.

Works about 90% in yellow mobs. SPELLHOWLER/STORM SCREAMER Change Skills - Slow: Duration has been reduced.

- Resist Wind: Can't be removed by Surrender spells of lower level (Effect). - Surrender to Wind: Increases slightly higher resistance to Earth attacks. - Sleep: Skill use has been increased. - Dark Vortex: Power is reduced but drain percentage is increased.

- Vampiric Claw: MP usage increased. - Vampiric Touch: MP usage increased. - Silence: Duration has been reduced to 30s.[/color] New Skills - Curse Fear: Success rate has been increased. Works about 90% in yellow mobs. SPELLSINGER/MYSTIC MUSE Change Skills - Frost Bolt: Duration has been reduced. - Resist Aqua: Can't be removed by Surrender spells of lower level (Effect).

- Surrender to Water: Increases slightly higher resistance to Fire attacks. - Surrender to Earth: Increases slightly higher resistance to Wind attacks.

- Cancel: Changed to remove up to a maximum of 5 buffs. Now can remove Ultimate Defense, Ultimate Evasion, Touch of Life, Vengeance, and Lionheart (they are already removed in C4, so maybe there were a error on the original NCSoft note and it means they aren't removed anymore). - Sleep: Skill use has been increased.

- Sleeping Cloud: Skill use has been increased. New Skills - Curse Fear: Success rate has been increased. Works about 90% in yellow mobs. SWORDSINGER/SWORD MUSE Skill Changes - Agression effects changed for PvP.

To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change. The hate skill from their 1st class change seems to only be able to change the target. - Agression: Can be used on players.

- Entangle: Duration has been reduced. - Songs MP Cost and range have been reduced (Unconfirmed, just rumors about it). New Skills - Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Norma Pro 4 39 Seriali more.

Root effect lasts 8-10s seconds. SPS can't be used.

Hold duration and reuse time are almost the same. Has agression effect. Range 150, very fast cast. - Psycho Symphony (55): Decreases the movement speed/Attack Speed/Casting Speed of surrounding enemies for a brief moment. TEMPLE KNIGHT/EVA'S TEMPLAR Skill Changes - Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'.

The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change. - Agression: Can be used on players. - Hate Aura: Can be used on players. - Entangle: Duration has been reduced. - Touch of Life: HP usage has been decreased. New Skills New Skills: - Tribunal (55): Strikes with a gathering of holy energy.

Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt.

Overhit possible. Does about 200 more dmg than normal hit against PC. Holy attack attribute. Power of the skill almost no raise for each new level of the skill.

The MP cost is the same than Agression skill. Decreases Critical -50% (just basic Critical), landing ratio unknown (previous effect had a very low land rate). - Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high.

Root effect lasts 8-10s seconds. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect. Range 150, very fast cast. TREASURE HUNTER/ADVENTURER Skill Changes - Dash: MP usage have been reduced.

Duration have been increased to 15. Reuse have been reduced to 60-80s. - Deadly Blow: Instant Kill Effect 1 chance added. - Backstab: Instant Kill Effect 1 chance and Critical Skill effect (damage x2) has been added. Damage formula has changed so that damage from usage of SS has increased rather than damage from basic attack.

It will damage HP directly and bypass CP when used against PC. If the Instant Kill Effect 1 triggers, HP becomes 1 instead of CPs (Unconfirmed, it worked in that way in the PTS). - Lure: Mind property added. - Switch: Mind property added.

Effect of target cancelation has been added. - Trick: Mind property added. Effect of target cancelation has been added.

- Lethal Blow: Cooltime reduced. - Bluff: MP cost reduced to 35. - Focus Chance: MP cost reduced to 35. - Focus Power: MP cost reduced to 35. - Vicious Stance: Adds a bit more critical damage to stab skills. New Skills - Critical Blow (55): Launches a potentially lethal attack on the enemy while increasing player's chance of landing lethal attacks. Instant Kill Effect 1 Chance.

Available when one is equipped with a dagger type weapon. Level 10 Power 3613. Effect 1 to 5. Duration 15s.

Base cooltime 90 seconds (can decrease to less than 60s with bufss). - Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. 30 seconds debuff. It seems to decrease accuracy same as skill level. At level 9 it becomes Accuracy -9. - Summon Treasure Key (46): Summons treasure box keys. Uses key of thief.

This skill have been tweaked after the PTS so the info about the number of keys obtained is outdated. - Stealth (58): Veils player from monster aggro for a short period of time. Decreases player's combat ability while in effect.

Duration 2 minutes. Cooldown less than 2 minutes. P.Atk, P.Def, M.Def, Accuracy and Critical change greatly reduced during duration. No movement speed reduction. TYRANT/GRAND KHAVATARI Skill Changes - Cripple: Duration has been reduced. - Focus Force: Has been changed to use both MP and HP.

- Force Rage: Skill use time has been increased by a narrow range (not much). - Punch of Doom: Ignores shield defense.

- Burning Fist: Ignores shield defense. - Soul Breaker: Ignores shield defense. - Skills that use charges have been changed. Charges goes out after 10 minutes. Only the charges required to use the skill will be consumed.

Increased damage because overcharging still the same. - Force Blaster: Uses 1 charge. Reuse time has been decreased. Critical Skill damage chance added (Damage x2). - Hurricane Assault: Uses 2 charges.

Reuse time has been decreased. Critical Skill damage chance added (Damage x2). Ignores Shield Defense. - Totem Spirit Wolf: Cooldown 90 seconds. Run Speed + 20%, Accuracy +3.

- Totem Spirit Bear: Cooldown 90 seconds. P.Atk +20%, Run Speed -30%, increased Critical Damage. - Totem Spirit Puma: Cooldown 120 seconds.

Attack Speed +20%, Accuracy +6. - Totem Spirit Ogre: Cooldown 120 seconds.

P.Def +30%, M.Def +30%, Movement Speed -30%, Accuracy -9. - Totem Spirit Rabbit: Cooldown 180 seconds. Movement Speed +30%, Evasion +12, P.Atk -30%, Accuracy -9. - Totem Spirit Bison: Cooldown 180 seconds. With HP below 60% P.Atk +43%, Accuracy +6, Critical +100. With HP below 30% P.Atk +43%, Accuracy +6, Critical +400. New Skills - War Frenzy (58): Increases player's resistance to shock and sleep attacks.

Toggle Skill. - Inferno Body (58): Adds a fire element to physical attacks and increases player's resistance to fire attacks. From korean testimonals the the dmg per hit with inferno body on was increase about 100dmg. For tyrant it would be 50 dmg more per fist, which would be 100dmg increase although. It also adds dmg to skills.

It's an active skill. - Totem Spirit Hawk: Player is bestowed with the spirit of the hawk.

Increases critical power and rate when using fist weapons. Duration 2 minutes. Cooldown 300 seconds. Critical Rate +100, Increased Critical Damage, Accuracy +6. (Unconfirmed: increased Critical Damage seems removed) - Zealot (58/66/74): Receives the power of the guardian, causing an increase in combat ability for a short period of time.

Drains HP while in use. Can be used when HP falls below 30%. Duration 1 minutes.

Reuse time is the same as Lionheart. If a weapon is equipped and you don't have the weapon mastery for that weapon this skill just gives you the Movement speed bonus. Increased Critical rate. (Unconfirmed, this bonus changes for Destroyers). Lv1: Atk.Speed +10%, Accuracy +6, Movement Speed +10, Healing Recovery -??%. Lv2: Atk.Speed +20%, Accuracy +6, Movement Speed +20, Healing Recovery -??%. Lv3: Atk.Speed +30%, Accuracy +6, Movement Speed +30, Healing Recovery -??%.

HP consumption when activated and per tick is unclear so this info can be outdated/misstranslated: It costs 200HP when activated, it consumed 150CPs per tick until CPs are gone and then 150HPs per tick but just while moving, HP/CPs don't decrease if you are stationary. The effect will disappear if HP is healed above the 30% after it has been activated (this maybe changed, because a penalty to Healing Recovery has been added). WARCRYER/DOOMCRYER Skill Changes - Aura Sink: Mana Burn effect has been added. - Steal Essence: MP usage increased. About +30% MP cost. - Life Drain: MP usage increased.

New Skills - Chant of War (58, 66, 74):Increases party members' p.atk for a period of time. Stacks with Might but doesn't stack with Greater Shield/Chant of Earth. Duration 20 minutes. Level 1, +5% P.Def, costs 4 Spirit Ore.

Level 2, +10% P.Def, costs 8 Spirit Ore. Level 3, +15% P.Def, costs 12 Spirit Ore.

WARLOCK/ARCANA LORD Skill Changes - Vampiric Touch: MP usage increased. - Binding cubic: Duration changed to 10-15s, success ratio increased, cubic activation ratio increased. - Summons' Damage in PVP has been nerfed (does not effect PVE).

- Summons' HP gauge can be viewed by all the players (enemies included). - Summons' Soulshot consumption has been changed. - Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max distance seems between 600-1200. MP Consumption Increased (Unconfirmed) New Skills - Betray (56): Posesses enemy's summon causing it to attack it's master. Uses spirit ore.

Lands at about 50% rate. Summon cannot be unsummoned while it's in effect. - Mass Surrender to Fire (58): Decreases resistance to fire in enemies surrounding the summon. Increases slightly higher resistance to Water attacks. Uses spirit ore. - Arcane Distruption (56): Decreases enemy's casting speed.

Debuff lasts about 10 seconds. Decreases casting speed by about 100. WARLORD/DREADNOUGHT Skill Changes - Whirlwind: Ignores shield defense. - Thunder Storm: MP Cost increases approximately 35%. Ignores shield defense. - Earthquake: Ignores shield defense. - Shock Blast: Ignores shield defense.

- Revival: Reuse time has been greatly reduced. Has been changed to complete recovery of HP, but can only be used when down to 5% of max HP. - Focus Attack: Changed to a 2 minutes Selfbuff. Increases Accuracy and Critical damage. Effect increases with skill level. Critical damage increased by 10-15% at level 1. New Skills - War Frenzy (58): Increases player's resistance to shock and sleep attacks.

Patch

Toggle Skill. Effect with Lionheart is cumulative. - Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1 Accuracy +2, Level 2 Accuracy +3, Level 3 Accuracy +4.

- Wide Attack (58): Increases number of targets affectable using pole attacks. Usable when one is equipped with a spear type weapon. Duration 2 minutes. Cooldown about 30 seconds. The increase is unknown.

WARSMITH/MAESTRO Skill Changes - Whirlwind: Ignores shield defense. - Hammer Crush: Ignores shield defense. - Earthquake: Ignores shield defense. - Summons' Damage in PVP has been nerfed (does not effect PVE). - Summons' HP gauge can be viewed by all the players (enemies included). - Summons' Soulshot consumption has been changed.

New Skills - War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. - Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1 Accuracy +2, Level 2 Accuracy +3, Level 3 Accuracy +4. GENERAL CHANGES - Effect of 'Instant Kill” has been expanded.

Effect 1: Monster’s HP is reduced by 50% or PC’s CP is reduced to 1 with low percent. (Blinding Blow, Backstab, Deadly Blow, Critical Blow).

Effect 2: Monster’s HP is reduced to 1 or PC’s CP and HP are reduced to 1 with very low percent. (Lethal Shot, Lethal Blow) - When mage classes use bow as well as polearm, penalties of lower accuracy (-8 Accuracy) and increased attack speed (meaning slower attack speed) will be applied. - All the skills with slow movement effect has duration reduced. I added to each class their slowing skills as if they include that nerf because there isn't any list to check and seems a general nerf, so maybe some of them aren't affected by this nerf. - Some monsters listed have been modified to not be effected by Dance of Shadow, Stealth, and Silent Move skills, instant kill effect, and forced target change effects (list removed because space reasons). - Debuffs/Curses (Gloom, Cancel, Root, Silence, Sleep, etc.) will use now MEN stat instead WIT stat to be resisted. Poison will be resisted with CON stat instead MEN stat.

HERO SKILLS - Heroic Miracle: Increases player's p.def, m.def and runspeed for a short period of time. Can be used when equipped with a shield. Uses soul ore. - Heroic Beserker: For a brief moment increases player's accuracy, p.atk, m.atk, atk.speed, casting speed, runspeed.

Increases resistance to debuffs. Increases effect of heals received. Decreases player's p.def, m.def, evasion. Uses soul ore. - Heroic Valour: For a brief moment increases clan members' p.atk and p.def.

Uses spirit ore. - Heroic Grandure: For a brief moment decreases the p.def, m.def, accuracy, shield defense rate of surrounding enemies as well as increasing their chance of casting interruption and sealing all magical and physical skills. Uses spirit ore. - Heroic Dread: Puts surrounding enemies in a state of fear, causing them to run away with increased runspeed. Uses spirit ore.

CLAN SKILLS How they work: - Clan skills are all Passive. - To learn a skill reputation points and Raid Boss items are needed.

The clan must have at least the () level to be able to learn it. - Once the clan leader learn them, all the members with the right rank get their effect. - If clan reputation goes lowe than 0 the skill effects are nulled. Skills: - Clan Body (5). Clan members Max HP is raised. Reputation 500. Item: Vastland Egg - A grade - Clan Spirit (6).

Clan members Max CP is raised. Reputation 800. Item: Fake Life core - A grade. - Clan Soul (8). Clan members Max MP is raised. Reputation 3900.

Item: Soul of an angel - A grade. - Clan Health (5). Clan members HP Regeneration speed is enhanced.

Reputation 500. Item: Vastland Egg - A grade. - Clan Moral (6). Clan members CP Regeneration speed is enhanced.

L2 Interlude Servers

Reputation 900. Item: Fake Life core - A grade.

- Clan Clarity (8). Clan members MP Regeneration speed is enhanced. Reputation 3900. Item: Soul of an angel - A grade. - Clan Might (6).

Clan members P.Atk is raised. Reputation 1000. Item: Dragons Heart - A grade. - Clan Shield (6). Clan members P.Def is enhanced.

Reputation 1000. Item: Vastland Egg - A grade. - Clan Empower (8).

Clan members M.Atk is raised. Reputation 3900. Item: Soul of an Angel - A grade. - Clan Magic Barrier (5). Clan members M.Def is raised.

Reputation 500. Item: Dragons Heart - A grade. - Clan Guidance (7). Clan members Accuracy is raised. Reputation 1900.

Item: Skull of Reaper - A grade. - Clan Agility (8). Clan members Evasion is raised. Reputation 4000. Item: Skull of Reaper - A grade.

- Clan Shield Block (7). Clan members Shield Blocking chance enhanced. Reputation 800. Item: Skull of Reaper - A grade. - Clan Shield Defence (6).

Clan members Shield Defence is raised. Reputation 800. Item: Dragon Heart - A grade.

- Clan Resist Typhoon (7). Clan members Resistance against Water/Wind is raised. Reputation 1800. Item: Tombstone of the Ruin - A grade. - Clan Resist Lava (7). Clan members Resistance against Fire/Earth is raised.

Reputation 1800. Item: Tombstone of the Ruin - A grade. - Clan Fortitude (7). Clan members Resistance against Shock attack is raised. Reputation 1800.

Item: Tombstone of the Ruin - A grade. - Clan Freedom (7). Clan members Resistance against Root magic is raised. Reputation 1800. Item: Tombstone of the Ruin - A grade. - Clan Vigilance (7).

Clan members Resistance against Sleep magic is raised. Reputation 1800. Item: Tombstone of the Ruin - A grade. - Clan Movement (8).

Clan members Movement Speed raises. Reputation 3800. Item: Cradle of Creation - A grade. - Clan Death (7).

Clan members experience loss and item drop rate from PK/Monsters is reduced. Reputation 2200. Item: Cradle of Creation - A grade.

- Clan Emperium (5). Permission to create Clan leader chat channel. Reputation 0. Tombstone of Ruin - A grade.

OTHER CHANGES - Mystic clases get -30% Casting Speed and Accuracy -8 when using Dual Swords, Bows and Polearms.

Description Fuminori Sakisaka traffic accident which kills parents leaves heavily injured eng. Rapidshare s! Hizashi no naka no real patch. Game Hizashi no Naka no Riaru English Hentai Bedta Play No Video Game Roms Online!

L2 Interlude Private Servers


Lineage II Client Development. Spoil, Mob Lvl, Aggro, Sysstring-E Colored [Interlude] Sign in to follow this. Labor economics. Anyway the patch contain: *Drop & Spoil. Patch Drop - Spoil Player Questions. Player Questions Attention new players (and veterans too)! Do you have questions about Lineage II? Looking for a drop? Named 'Lineage 2: The Chaotic Throne', and the first Chapter is entitled 'Interlude', setting a new course for the Lineage 2 legacy. Interlude went live on Korean servers in December 2006, while on the US & EU regions, Interlude went live on April 11, 2007.



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Lineage II: The Chaotic Chronicle and The Chaotic Throne is a fantasy massively multiplayer computer role-playing game (MMORPG) and sequel to Lineage. Lineage II has approximately 17 million subscribers worldwide and growing.

Overview

Players create a character as their avatar in the game's medieval-style virtual world called Aden. Humans, Elves and Dark Elves start off in the Kingdom of Aden while Dwarves and Orcs start off in the Kingdom of Elmore (a more northernly section of the map). Players can choose from either fighter or mystic professions at the start, except for Dwarves which are only able to select the fighter profession. This choice acts as an archetype for later profession options. Each race has its own set of classes, even if humans, elves and darkelves have a lot of classes which are very similar to their counterparts in the other two races.
Players have a variety of things they can do for fun in the game. They play alone or as part of a group to fight monsters and complete quests for new skills, experience points, and items. Player versus player (PvP) is a significant portion of the game. The game provides many social/politic/economic aspects which are developed through the community and by the actions in-game of single players. Lineage II features siege warfare like the original. To make sure PvP stays under control, the design includes a Karma system that provides negative consequences for killing other players when they are not fighting back.
Lineage II features greatly improved third-person 3D graphics over its predecessor. The game uses the Unreal 2.0 Engine developed by Epic Games.

Saga

Sagas are the set of Chronicles of Lineage II. The first time they introduced this is with the upcoming Saga 2: The Chaotic Throne which will start with the 'Interlude'. The first Saga was entitled 'The Chaotic Chronicle' which started with the 'Prelude'.

Chronicles

Chronicles are large-scale updates to Lineage II done every half a year. They are free expansions to the game that every subscriber must download in the form of a patch. As the 'Chronicles' advance, a new story develops. There are major game alterations in each new Chronicle, and the game balance has greatly changed in every case so far. Each chronicle also adds a great deal of new content to the game, including new skills, quests, areas and items; some chronicles also increased the level cap.

Saga 1: The Chaotic Chronicle

Chronicle 0: Open Beta Test 'Prelude'
After the closed beta test ended, massive numbers of users poured in at a surprising rate when during open beta test's first day. Frequently during the beta test, especially in Japan, NPCs did not spawn correctly because of the massive number of users.
Chronicle 1: Harbingers of War
Released June 29, 2004 Chronicle 1: Harbingers of War added stirring castle sieges, new fierce monsters, items and quests, and a significantly expanded 3D world. Among the many new quests available to players is the Dragon’s Cave quest, which results in a showdown with the massive Earth Dragon, Antharas. Many of the new quests are designed to challenge higher level players, in particular. Also featured in Chronicle 1 are dozens of new weapons and skills for players to obtain. There will be clan housing, where clans can bid on clan halls through an auction system. Additionally, player and creature movement speeds were increased and new PvP arenas were added.
Chronicle 2: Age of Splendor
In Chronicle 1, when a clan successfully won a castle siege, there was not much gained from it other than reputation and pride. After Chronicle 2 was released December 8, 2004, a manor system was added. New parts of the map were added as well, such as the water city of Heine, Devastated Castle, Tower of Insolence, the castle of Innadril, the Aden Coliseum, Alligator Island, Field of Whispers, Field of Silence, and others.
Chronicle 3: Rise of Darkness
With Chronicle 3 released May 2005, came a new twist to the L2 universe called the Seven Signs. The idea behind this twist is to pit two factions (Dusk & Dawn) against one another in a competition for Seals. This competition is voluntary but not joining may hinder progress later in the game (when one is a high level player). Seals are items dropped by mobs that, when turned in, will give players Ancient Adena. Ancient Adena is another level of the Economy in L2 and allows players to purchase items they would not normally have access to.
The addition of the Seven Signs competition also brought a large number of dungeons across Aden called Catacombs and Necropolises, that only participants in the competition can access. For one week, players compete for and turn in as many seals as they can. Winners are given exclusive access to the Catacombs/Necropolis and the losing side will be locked out for one week. During this period, players can also exchange their seals for Ancient Adena. There is also a part called the Festival for parties of 6 or more. The party enters a room and kills monsters (also called mobs) until a time limit is up. This part of the Seven Signs also contributes to scoring in the Seals competition.
Other notable changes are: castle owners now have access to a fire-breathing Wyvern (Dragon) that they can fly around Aden (it should also be noted that they are very expensive to spawn and keep alive while in use); A Grade armor/weapons were added; and a subclass system was introduced that allows players to add another class to their character after level 75.
Chronicle 4: Scions of Destiny
Scions of Destiny was released on February 8, 2006. It featured expanded content in the form of new territories, enemies, summons, equipment, and a system designed to reward diligent, high level players that are victorious in a tournament in which they contend with other players in single combat. This expansion was released by NCSoft's North American counterpart on their Public Test Server on the 8th of January, 2006.
Chronicle 5: Oath of Blood
The Chronicle 5 expansion was released September 6, 2006. Clans received a makeover and the player level cap was raised to 80. New siegeable castles were added to the towns of Rune and Schuttgart. The Demonic Sword Zariche was introduced.
Clan reputation can now be earned through Clan Academy, Clan Warfare, Clan Hall Battles and Clan Quests. Clan Reputation can be used to increase the rank of the clan to unlock clan skills and items. Clans of rank 5 and higher can create academies for the purpose of training and developing clan members. Members that complete their second class transfers through the academy receive commemorative items and increases the clan's reputation. Clan members of level 5 and higher can obtain a clan title. Clans can now have a maximum of 140 players, compared to the previous 40 players; accordingly, alliances can now only have 3 clans, instead of the previous limit of 12.
Roughly 50 skills were added for levels 55+ and the function of certain skills were refined.
An extensive new crafting system was also introduced based on Life Crystals[2] farmed from raid bosses, which can be traded to NPCs for items.

Saga 2: The Chaotic Throne

Throne 0: Interlude
The name of the next Lineage 2 Saga was made public on October 12, 2006. Named 'Lineage 2: The Chaotic Throne', and the first Chapter is entitled 'Interlude', setting a new course for the Lineage 2 legacy. Interlude went live on Korean servers in December 2006, while on the US & EU regions, Interlude went live on April 11, 2007.
Features: Roughly 60 skills will be added, 51 of those are for levels 76+ and 9 for levels 55+. The function of certain skills will be refined.
Interlude consists of many new features, some being fortresses. Other things include masks, weapon augmentations, additional hunting zones, a new demonic weapon for PvP, and a lot more. Interlude features the 'lost island' (or new island for the players) named 'Primeval Isle' where, according to Lore, the Giants used to live.
1st Throne: The Kamael
The 1st Throne was released to the retail server on Wednesday, December 12th 2007.Throne 1 includes a new race, 'The Kamael'. Official art depicts them having a single wing and have elven characteristics, but whereas the elves use light magic, the Kamael will use dark magic. The 1st Throne also introduces the Fortresses which will allow smaller clans to retain a site whereas major clans hold castles, the fortress system creates a feudal system between clans as fortress owners will be required to swear allegiance to the territory rulers (castle owners) in order to gain some additional benefits. Fortresses have an internal instanced dungeon and private NPC shops and services such as buffs. Also introduced were two new hunting areas focused on higher level players, isle of prayer and Hellbound. Isle of Prayer includes several instances which must be completed and eventually the defeat of a boss named Baylor to gain entry to Hellbound. Hellbound is an island which is instanced and only able to be entered through two warp gates. Hellbound is unique in that it has several stages and changes with those stages.
1st Throne: Hellbound (Kamael +)
This patch to the first throne was released on April 23, 2008. Changes include an increased level cap of 85 (only for main class), many new skills at level 81 which differ by not requiring SP, new skills for main classes dependent on the character's subclasses (including transformations for 80 subs), an increased focus on clans over alliances and the creation of an underground coliseum where players can form teams to fight against each other. Included with the hellbound release was the news of a future event (summer 2008) that will allow players to exchange their subclass with their main class on a one time basis.
2nd Throne: Gracia
The first Gracia update introduces game system changes including quality of life improvements such as the Vitality System. With This new system that is implemented in Gracia you get increases of experience point gained by storing up points while not online, raiding or just hanging out in town. It will lead to a quicker and better leveling experience. The crafting system will also get a nice boost. Artisans can now create special items and have a chance to craft more than one item with one set of materials up to C grade items. The 2nd Throne: Gracia expansion will be released in three parts.
Taiwan servers have updated to Gracia on July 29th 2008. European and US servers have update to Gracia on August 12th 2008.
Freya
The Korean PTS will be updated to 'Freya' in the middle of January. It is planned to go live in February or March (which would be earlier than what was said at the G-Star Festival in Busan). Overall there are 4 updates planned for 2010. A lot of new features, hunting grounds, class balancing, new skills and many more.
Freya is a new grand raid boss for Lineage II. According to the legend, Freya used to be a nice princess named Felicia. Her envious enemies betrayed her, and she was turned into Ice Queen Freya in a kill attempt against her. Her loyal servant was Ice Fairy Sirra. Freya disappeared for years, during which time her servant ruled over the Frozen Labyrinth. But now Freya has returned to life and Sirra exists no longer.
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